A downloadable game

Based on the award winning survival horror video game Signalis by Rose Engine, Crossfade is a Tabletop Role Playing Game which adopts the lore of the video game and attempts to recreate the feeling of playing the survival horror game, while also allowing for more freedoms native to tabletop games.

Signalis The Game is available on Steam, Xbox, Playstation and the Nintendo Switch.

This game is unofficial, unlicensed, and neither Barbara Wittman nor Yuri Tern were consulted in the making of it. Nothing inside this is endorsed by the two creators, and any depictions of their works within this fan-made media does not reflect on the creators, publishers, or anyone else associated with them

Files Included:

Crossfade PDF - the game rules.

Form fillable Character Sheets for each Replika type

StatusReleased
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
AuthorKintaroTPC
GenreSurvival, Role Playing
TagsFangame, Horror, signalis, Tabletop, Tabletop role-playing game, unofficial

Download

Download
Crossfade.zip 3.7 MB
Download
ADLR Loadouts 135 kB
Download
ADLR Replika Sheet 550 kB

Install instructions

Download, unzip the file.

ADLR Unit page and replika sheets have been added. Download them seperately.

Development log

Comments

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->LFG!<-

(+1)

Just wanted to pop my head in and say that this System has been a blast to play,  I've run it with a couple people now and its an excellent framework for anything SIGNALIS Themed as long as you can get the Puzzles and Floor-Plans Down.


Feedback for the Author.
Systems a Blast, Proper Rules for Units like the FLKE and Gestalts would be appreciated even if not completely required.

And probably been told this a ton, but if you didnt know, The ARAR, EULR and KLBR Sheets all seem to use the wrong Text-Size for their Persona, Nomenklatur, Weapon, Tool and Item Slots. Minor Thing but Uniformity is Nice.


Advice for Fellow GMs
The Below are a few things detailing some stuff you can do based on what another GM Friend who tried to run this system struggled with, And my Homebrew to help with that , Which went well in my own Campaign.

For Starters, Custom Replika, Since there are 3 Replika that dont appear in the System, This is a handy thing to have.
All of the Replikas in the System fall between 21 and 23 Points
(20) KLBR
(21) LSTR, EULR, ARAR, ADLR
(22) STCR, MNHR
(23) STAR

So as a GM let me give you a quick-guide to making your own REPLIKA.
Simply write up if they will have any special abilities. If they only have a Minor One, Use 21 Points, If they have a Great One, Use 20 Points.

If they dont have any Special Abilities, Use 22.
And if they dont have any abilities but have 3 or lower Persona, Use 23.

As for those who want to run Gestalts in their Games, For NPCs i suggest taking any Non-Protektor Replika and Removing its Armour, For Players do the same, Drop Health to 10 and simply replace "Persona" with "Mask"

The Eusan people... Arent exactly the nicest or home to the best living conditions, Meaning that a Player can perfectly fit in amongst them and maintain the balance of the system by simply replacing the Persona-Degradation with Mental-State Degradation, Which would function almost identically. 


And as a little gift why not due to having a fleshy body actually capable of Blood-Clotting and healing, Give them +2 or +4 Health Regen every Cycle, Since they arent reliant on Coagulant K like the Replika are.

Thank you for this wonderful and detailed comment!

I have seen a lot of requests for a FLKE unit but I must profess that I don't know how I would implement them since they are such looming and overpowering units honestly. I dig your ideas for Gestalts!


Thank you for spotting the text size discrepancies. I know there's a typo or two I still need to fix so I'll note that as well. I made this in sub-optimal software so changing these things is kinda annoying but I'm learning some new publishing software now and when my next project finishes I'll definitely see about getting these fixes done and in proper publishing software this time. 


Thank you again! It really made my day hearing that you've been not only playing it, but also enjoying the game!

The Game-System has been an absolute Blast every couple weeks whenever i get to sit down and play it with everyone, Has me excited for any future Projects you might work on!~ The Systems Nice and Snappy and a bit of a reskin could probably get it working with any Game-Series of similar nature.

And, Just incase you do ever revisit this lil old project to give it a touch up, Could i bother you to throw in a "Blank" sheet for all of us who wanna make our own custom Replika? The Systems so light and easy that making a custom ones a breeze, It just doesnt look as Beautiful as your Sheets manage to get it.

I do have an idea, perhaps they could be highly more septic to corruption? like if it's from an all powerful source?

I was curious so i downloaded the game.  Pretty good so far.  Got to the dice rolling section and immediately got a Shadowrun vibe.  Nothing wrong with it, personally love dice popls.

Yeah, when I wrote this I had been playing a fair bit of Shadowrun and was really into the way dice pools felt to roll. I wanted to break away from the D20 homogeneity, plus the idea of rolling a bunch of 6 sided dice felt right when the number 6 was so important in the game.

Oh yes, im a  fan!  I personally am kinda done with d20s and have moved on to lots of other systems myself.  As to the d6 and the 6 theme- you could do something even more clever but it would mean reworking the system some.  In Year Zero SRD they got two systems, one of which is a d6 pool system too but success are only 6s.  So you only need 1 for normal success but you have to score a 6 to do it.  It makes things more intense and brutal but fair enough especially if build a PC towards the certain skill. Just a thought but your game is pretty balanced already.

Any suggestions for building your own unit rather than using one of the playbooks?

(+1)

This is a little tricky to balance since things like access to Bioresonance abilities can throw off power dynamics. If you decide to take on that challenge, then keep in mind that armor over 4 should be special, and Bioresonance Abilities should come at a price. Whether that's being slower, weaker, or more prone to Persona Destabilization. 


This reminds me though that there was a surprising amount of demand for an ADLR sheet, which I've made and will add to the downloads soon. 

(+1)

looks fun and simple, can't wait to try it, good job :) 

(+1)

Thanks! This is amazing.